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AI Insights · Timothy · April 2025

Top 5 Boxing Games on iOS in the US: Q1 2025 Performance

Explore the performance trends of the top boxing games on iOS in the US for Q1 2025, with insights on downloads, revenue, and active users from Sensor Tower.

Top 5 Boxing Games on iOS in the US: Q1 2025 Performance

In the first quarter of 2025, several boxing games on iOS made notable strides in the United States. Here's a closer look at how the top five performed, based on data from Sensor Tower.

WWE SLAM by Topps® Card Trader saw a significant rise in weekly revenue, peaking at around $145K in mid-March. Weekly downloads fluctuated, with a high of approximately 9.8K in late January, while active users decreased steadily from 6.3K in January to 1.4K by the end of March.

WWE Mayhem maintained a consistent revenue stream, averaging around $8K weekly. Downloads remained stable, with a peak of 14.5K in early January. Active users hovered around 27K to 33K throughout the quarter, showing resilience in user engagement.

Boxing Star: Boxing Fight Game experienced varied weekly revenue, reaching over $9K in mid-January and March. Downloads were highest at 7.7K in late January, while active users saw a peak of 13K in January, declining to approximately 6.5K by March's end.

Real Boxing 2 showed steady weekly downloads, peaking at 17.2K in early January. Revenue remained consistent, averaging around $6K weekly. Active users started at 24K in January, with a slight decline to 17K by March.

Finally, AEW: Rise to the Top demonstrated stable active user numbers, ranging from 25K to 29K. Revenue varied, peaking at $5.8K at the end of December. Downloads were minimal, with a slight increase to 696 in late March.

For more detailed insights into these apps and others, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025